
The Story So Far
Lucas Trask is dead, in a sense. He died when trying to save Elaine Karvall, his wife-to-be, from Andray Dunnan, a mad nobleman who’s convinced Elaine wants to marry him instead of Trask. Unfortunately for everyone, Dunnan is allowed free roam despite his mental illness being well-known, for he is Duke Angus’s nephew and that gives him a lot of leeway. Nobility and title matters a lot in this far future, where despite the prevalence of spaceships and robots, humanity has slipped back into feudalism. The worst part is that this is for the Sword-Worlds, which are relatively well-off. You could do worse and journey to one of the Old Federation planets, whose peoples have slipped even further into cultural backwardness. Civilization, in the world of Space Viking, is hard to build and easy to undo. Trask himself is a baron, set to connect with the industrial might of the Karvall family through Elaine; but Dunnan kills her and hijacks the Enterprise, a prized ship, with some devoted supporters of his. Within just an hour, Trask’s whole world has fallen apart, and now the only thing he cares about is catching and killing the son of a bitch who ruined his life.
Even with the help of Otto Harkaman, a veteran Space Viking, the question of tracking down the Enterprise soon proves to be a hard one. The Space Vikings are not so much a group of people as a certain lifestyle, which many would say is odious, if also requiring of bravery. The Space Vikings are used to plundering and setting up bases on Old Federation worlds, where the people may be backwards, but where certain planets may be rich in materials needed for, say, the hyperdrive. (These forgotten planets with their “primitive” cultures generally don’t have spaceships, and even if they do they don’t have ones capable of FTL travel, hence the hyperdrive being very important.) Trask decides to become a Space Viking himself in pursuit of his goal, although he has some very harsh life lessons to learn. With a new ship, christened the Nemesis, Trask and Harkaman think they’ve found the Enterprise, but instead find the Space Scourge and the Lamia, home to fellow Space Vikings, near the planet Tanith. Some unknown calamity had mostly depopulated the planet, which makes it perfect for building a base. Task comes to the conclusion that since chasing Dunnan all over space would be impractical, it might be better to spend years building a base on Tanith and wait for the party to come to him.
Enhancing Image
To say Trask is an anti-hero would be putting it a bit mildly. Space Vikings are, by their “code,” self-serving and not heroic in any sense. Trask, being new to this whole thing, is convinced to send the Nemesis down on Khepera, a planet whose people only have semi-modern fighting equipment. Building a base means farming resources, and for a Space Viking farming resources means plundering neighboring worlds. The battle on Khepera is rather one-sided. Trask and Paytrik Morland, a fellow nobleman, land and see some of the carnage first-hand. There’s a passage that’s pretty haunting, not to mention brutal, in which we see a local man cradling a dead woman, presumably his wife, “half her head […] blown off.” What Trask does next is disturbing and telling. See here:
“Poor devil,” Morland said, and started forward.
“No.”
Trask stopped him with his left hand. With his right, he drew his pistol and shot the man dead. Morland was horrified.
“Great Satan, Lucas! Why did you do that?”
“I wish Andray Dunnan had done that for me.” He thumbed the safety on and holstered the pistol. “None of this would be happening if he had. How many more happinesses do you think we’ve smashed here today? And we don’t even have Dunnan’s excuse of madness.”
The “fighting” and subsequent sacking of this city and the following one on Khepera alone would justify a war crimes tribunal, but there doesn’t seem to be such a thing in the world of the novel. Trask and his men can take what they want with little in the way of repercussions, aside from the predictable casualties on their end. This brutality is something Trask is vividly aware of, to the point where he has latent attacks of conscience on some nights in the midst of sleep—nightmares and visions of his dead beloved staring at him in stark horror. Yet there is no stopping or averting it. Trask figures he will go to Hell when he dies, if there is such a thing; on some nights he’s convinced he’s convinced he has already died and gone there. Nowadays we would probably call Trask passively suicidal.
Of course, nowadays we would call Space Viking “grimdark.” It might be one of the earliest examples in the field. Reading it I’m reminded of Warhammer 40,000, albeit without that franchise’s fantasy elements and very dark (as you would expect) sense of humor.
Now, the business of gathering resources isn’t all bad, or at least horrific. There are, in fact, some cultures in the Old Federation where it’s possible to negotiate, and even trade, rather resorting to brute force. The most curious of these more “civilized” cultures introduced in this installment would have to be the Gilgameshers, a non-aggressive “theo-Socialistic” people who have bartering and haggling as pillars of their culture. They have spaceships, but not FTL travel. They’re also religious zealots, and look on non-believers as somewhat barbaric at best. In other words, they’re a pain to deal with, but at least they don’t pose a direct threat to Trask’s project. (I should mention here that Piper was an avowed atheist whose ambivalence towards organized religion was surprisingly overt for 1950s America. This was another thing he had in common with John W. Campbell, although, of course, they made sure not to have any badmouthing regarding Christianity in the text.) The opportunity to not wipe entire cities off the map actually means a lot in this future, where apparently nuclear weapons are sort of commonplace. Like I said, this reads as grimdark.
By the end of this installment, six years have passed since that fateful night, almost in the blink of an eye. Also by this point, Trask and his crew have killed thousands, probably well over a million people through bombings alone, never mind the boots-on-the-ground sacking of cities. This is all in the name of one day encountering a single man, who, rumor has it, has been gathering resources on his own end and staying in hiding, not wanting to meet Trask head-on. All the more reason to build up Tanith’s might. Have I mentioned this novel is bleak?
A Step Farther Out
When reading Piper, it can be tempting to read into things and find “clues” about what was apparently his deteriorating mental state. In the case of Space Viking this is all too much a temptation, since this is looking to be one of the most hopeless SF novels of its era. It may turn out to be Piper’s darkest novel, and the fact that it finished serialization less than two years before his death doesn’t help. I’m halfway through it now, and while I’m enjoying it quite a bit, it’s not an easy novel to recommend. I’m curious as to how the plot is gonna progress past this point, given the second installment’s somewhat episodic structure and constant grimness.
See you next time.








